
Then, of course, there are the exotic features, like our time-limited mode for Disco Fever, called Arena 8, and our minigames in the skatepark, which will become available as we progress into the season. SD: One thing we’re definitely excited about is that first taste of the theme, from the splash screen welcoming players to the main menu – and, of course, the added songs to our playlist, which we hope they’ll sing along with! There are also the new maps that we’re releasing, which carry the theme for this season and will give players a new flavor that we’re excited for them to discover. What can players look forward to in Disco Fever? Are there any elements you are particularly excited about? Balancing the core gameplay is very important to ensure that we can offer a fair competitive game for players and preserve a learning curve that shows Roller Champions’ depth without making it too easy or too hard to feel competent, while still looking forward to developing their skills. For another, we’ve been paying close attention to the ways Roller Champions is played by newcomers and top players alike. The team’s top priority is to ensure a smooth experience for players they’ve been working hard on ensuring that since day one, and will keep doing so moving forward.
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We’re no exception, even after our live phases! For one thing, we’ve learned how to improve and optimize the Roller experience between Kickoff and Disco Fever. SD: Anytime you have players playing, you discover new things about a game. Now that Kickoff Season is over, can you share some of the things you learned? What are some of the changes the team has made to the game since launch? But as with any live game, a big part of our core is meant to evolve, and that’s what the sequence between Kickoff and Disco Fever allowed us to demonstrate in a significant way! This sequence allowed us to set the expectations early on for what to expect from Roller Champions as it progresses through its first live year. There are several exclusive items that were tied to that season and its theme and flavor.

Stéphane Drapeau: Kickoff Season was the best way to kick things off (pun intended)! It included the core experience and features of Roller Champions. What were the team’s goals in launching with a shorter season and not starting with Season One right out of the gate? Roller Champions launched on May 25 with its Kickoff Season, aka Season Zero.

To learn more about the new season, how it differs from kickoff season, and what players can get hyped about in Disco Fever, we spoke with Roller Champions Product Marketing Manager Stéphane Drapeau. Jump into the skatepark to try the two new minigames: In Star Dash, you compete against others to catch stars shooting out of a disco ball in order to win fans and unlock rewards, and with Star Dash Supernova, you’ll need to dodge bombs while collecting stars. Arena 8, the new mode, changes up the level design with a figure eight-shaped rink. Quality-of-life updates include visual improvements that give players more visibility for when events are live, as well as a mailbox feature to gather all game notifications in one place.


Squad up with two teammates and roll onto three new disco-themed maps: a streetside rink called Brooklyn Court, out now a bigger, sunnier rink called Venice Beach Park, coming June 27 and a rink open only at night and filled with neon lights called Liberty Arena, coming July 4. The new season is also launching to two new platforms, bringing Roller Champions to Switch and the Epic Games Store.
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Disco Fever, the new season of Roller Champions, is available now, adding groovy new rinks, quality of life updates, a new mode, two minigames, and more to the free PvP sports game.
